float speed=1000f;
void Update ()
{if (Input.GetMouseButton (0)) {
transform.Rotate (0,-Input.GetAxis ("Mouse X") * Time.deltaTime * speed,0); }}
让UI上面的3D模型根据鼠标拖动绕Y轴旋转。
后面发现一个问题:两个物体同时放到UI界面的时候,会同时跟着鼠标转动。后面添加了OnMouseDown()来解决这个问题;
public float speed = 1000f;
private bool isTouch = false;// Update is called once per frame
void Update () {if (Input.GetMouseButton (0) && isTouch) {
transform.Rotate (0, -Input.GetAxis ("Mouse X") * Time.deltaTime * speed, 0); } if (Input.GetMouseButtonUp (0)) { isTouch = false; }}
public void OnMouseDown ()
{ isTouch = true;}